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FighterEnum.h File Reference

Go to the source code of this file.

Enumerations

enum  FighterEnum {
  UNKNOWN = 0, ULMAR, UPI, ZOLI,
  CUMI, SIRPI, MACI, BENCE,
  GRIZLI, DESCANT, SURBA, AMBRUS,
  DANI, KINGA, MISI, LASTFIGHTER
}
enum  TintEnum {
  NO_TINT = 0, ZOMBIE_TINT, GRAY_TINT, DARK_TINT,
  INVERTED_TINT, FROZEN_TINT
}
 The TintEnum contains values that can be passed to CRlePack::SetTint. More...


Enumeration Type Documentation

enum TintEnum
 

The TintEnum contains values that can be passed to CRlePack::SetTint.

The tint is some modification of the original palette of an CRlePack. This is used for two things:

  • In case both players choose the same fighter, player 2's fighter is tinted so they won't get confused.
  • Some special effects (e.g. frozen) make the fighter tinted as well.
The Tint of players is stored by PlayerSelect and applied by CRlePack::SetTint().
Enumeration values:
NO_TINT 
ZOMBIE_TINT 
GRAY_TINT 
DARK_TINT 
INVERTED_TINT 
FROZEN_TINT