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CGame Member List

This is the complete list of members for CGame, including all inherited members.

AddBodyToBackground(int a_iPlayer)CGame [protected]
Advance(int a_iNumFrames)CGame [protected]
CGame(bool a_bIsReplay, bool m_bWide, bool a_bDebug)CGame
DoOneRound()CGame [protected]
DoReplay(const char *a_pcReplayFile)CGame
Draw()CGame [protected]
DrawBackground()CGame [protected]
DrawDoodads()CGame [protected]
DrawHitPointDisplay(int a_iPlayer)CGame [protected]
DrawHitPointDisplays()CGame [protected]
DrawPoly(const char *a_pcName, int a_iColor)CGame [protected]
GetBackgroundNumber()CGame [static]
GetReplay()CGame
HandleKey(int a_iPlayer, int a_iKey, bool a_bDown)CGame [protected]
HandleKO()CGame [protected]
HurryUp()CGame [protected]
InstantReplay(int a_iKoAt)CGame [protected]
IsMaster()CGame [protected]
IsNetworkGame()CGame [protected]
IsTeamMode()CGame [protected]
m_abHitPointDisplayLeftCGame [protected]
m_aiHitPointDisplayXCGame [protected]
m_aiHitPointDisplayYCGame [protected]
m_aiRoundsWonByPlayerCGame [protected]
m_aReplayOffsetsCGame [protected]
m_bDebugCGame [protected]
m_bIsReplayCGame [protected]
m_bWideCGame [protected]
m_enGamePhaseCGame [protected]
m_enInitialGameModeCGame [protected]
m_iEnqueueDelayCGame [protected]
m_iFrameCGame [protected]
m_iGameTimeCGame [protected]
m_iNumberOfRoundsCGame [protected]
m_iYOffsetCGame [protected]
m_oKeyQueueCGame [protected]
m_poBackgroundCGame [protected]
m_poDoodadsCGame [protected]
m_sReplayStringCGame [protected]
mg_iBackgroundNumberCGame [protected, static]
Ph_KO enum valueCGame [protected]
Ph_NORMAL enum valueCGame [protected]
Ph_REPLAY enum valueCGame [protected]
Ph_REWIND enum valueCGame [protected]
Ph_SLOWFORWARD enum valueCGame [protected]
Ph_START enum valueCGame [protected]
Ph_TIMEUP enum valueCGame [protected]
ProcessEvents()CGame [protected]
ReadKeysFromNetwork()CGame [protected]
Run()CGame
TGamePhaseEnum enum nameCGame [protected]
TimeUp()CGame [protected]
~CGame()CGame